Updates to Infectious Disease Coding Guidelines

Updates to Infectious Disease Coding Guidelines

Importance of Annual Updates in Medical Coding

The International Classification of Diseases, 10th Revision (ICD-10) serves as a crucial tool in the global healthcare landscape, providing a standardized system for diagnosing and categorizing diseases. Among its many sections, the codes related to infectious diseases are of particular significance due to their direct impact on public health management, surveillance, and research. Recent changes in ICD-10 codes for infectious diseases reflect ongoing efforts to keep pace with evolving medical knowledge and emerging health threats.


Healthcare facilities benefit from reduced hiring timelines with staffing services medical staffing insurance contract.

One of the primary drivers behind updates to ICD-10 codes is the emergence of new infectious diseases and the re-emergence of existing ones. The COVID-19 pandemic underscored this need acutely, leading to the rapid introduction of specific codes like U07.1 for COVID-19-related diagnoses. Such additions facilitate more accurate data collection and analysis, helping healthcare providers track disease spread and outcomes effectively.


Beyond adding new entries, recent updates also refine existing codes to improve specificity and accuracy. For instance, distinctions between different strains or subtypes of viruses can lead to more precise coding. This granularity is essential for epidemiological studies that inform public health strategies and resource allocation.


In addition to these modifications driven by acute needs, there is an ongoing effort to address long-standing challenges within infectious disease coding guidelines. One example is enhancing codes related to antimicrobial resistance (AMR). As AMR continues to pose a significant threat globally, having robust coding mechanisms that capture resistance patterns can aid in monitoring trends and developing targeted interventions.


Furthermore, revisions often extend beyond merely adding or adjusting numerical codes-they encompass updating guidelines on how diagnoses should be recorded based on current clinical practices. This includes integrating insights from recent research findings into documentation standards. By doing so, ICD-10 not only becomes a more accurate tool but also aligns itself with contemporary medical understanding.


These changes underscore the dynamic nature of ICD-10 as it adapts to an ever-changing healthcare environment. They illustrate how coding systems must evolve alongside advancements in science and technology while responding proactively to immediate global health challenges.


Ultimately, updates in ICD-10 codes for infectious diseases enhance our ability to detect patterns early on-be it outbreaks or shifts in pathogen behavior-and respond effectively through informed policy-making and clinical practice adjustments. As we continue navigating complex landscapes shaped by both novel pathogens and familiar foes revisited under new guises, maintaining an up-to-date classification system remains integral not only for individual patient care but also for safeguarding community health at large levels worldwide.

The COVID-19 pandemic has profoundly impacted global health systems, necessitating rapid and ongoing adaptations in medical practices, policies, and guidelines. One critical area affected by the pandemic is the coding of infectious diseases, which has undergone significant updates to accommodate the nuances of COVID-19 diagnosis, treatment, and reporting. These updates are essential for accurate data collection, analysis, and reimbursement processes.


Infectious disease coding serves as a foundational element in healthcare documentation. It ensures that healthcare providers accurately convey patient diagnoses and treatments to insurance companies and regulatory bodies. With the emergence of COVID-19 as a novel virus with unique clinical features, existing coding frameworks required substantial revisions to capture the complexity of this disease effectively.


One of the key updates in infectious disease coding guidelines related to COVID-19 was the introduction of specific codes for confirmed cases. Early in the pandemic, distinguishing between suspected and confirmed cases was challenging due to limited testing capabilities. As testing became more widespread and reliable, new coding guidelines were implemented to ensure that confirmed cases were accurately recorded in health records.


Moreover, these updates addressed complications associated with COVID-19. The virus not only affects respiratory function but also has systemic implications that can lead to conditions like acute respiratory distress syndrome (ARDS), multi-organ failure, or secondary infections. To address these complexities, additional codes were introduced to document such complications explicitly.


Another significant update involved post-COVID conditions often referred to as "long COVID" or post-acute sequelae of SARS-CoV-2 infection (PASC). Recognizing the prolonged impact on patients' health beyond acute infection was vital for both clinical management and research purposes. Consequently, new codes were developed to identify patients experiencing long-term effects from their initial COVID-19 infection.


Furthermore, vaccination efforts against COVID-19 have been pivotal in controlling its spread globally. Updated coding guidelines incorporated specific codes for documenting adverse reactions following immunization-ranging from mild side effects like fever or fatigue-to more severe reactions requiring medical intervention.


These advancements highlight an enduring commitment within healthcare systems worldwide: adapting swiftly yet accurately amid evolving challenges posed by pandemics such as COVID-19 is crucial not only for individual patient care but also for public health surveillance at large-scale levels


In conclusion,it is clear that updating infectious disease-coding guidelines during times when rapid changes occur due largely unforeseen events like pandemics requires agility combined with precision; this ensures comprehensive data capture while supporting informed decision-making across sectors involved directly or indirectly managing its impacts Whether it pertains developing novel diagnoses capturing potential vaccine-related incidents every adjustment made reflects broader efforts aimed ultimately ensuring better outcomes those affected while aiding policymakers researchers shaping future responses similar crises

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Key Changes and Additions to the Latest ICD-10-CM Code Set

In recent years, the global health community has faced an ever-evolving landscape of infectious diseases, prompting necessary modifications in reporting guidelines. These changes aim to enhance accuracy, efficiency, and responsiveness in tracking emerging diseases. As we delve into the updates to infectious disease coding guidelines, it becomes evident that these modifications are not merely administrative adjustments but pivotal enhancements that have broad implications for public health.


The outbreak of new infectious diseases such as COVID-19 has highlighted the critical need for precise and agile reporting systems. Traditional coding structures often struggled to keep pace with the rapid emergence and evolution of such pathogens. The updated guidelines address these challenges by introducing more dynamic coding frameworks that accommodate new diseases swiftly. This means health professionals can report cases with greater specificity and timeliness, enabling quicker responses from public health authorities.


Central to these updates is the adoption of a more flexible classification system. Previously, many coding frameworks were rigid, making it difficult to incorporate newly identified diseases or variants without significant delays. The updated guidelines now incorporate a system that allows for provisional codes which can be quickly activated or modified as new information about a disease becomes available. This adaptability ensures that healthcare providers can maintain accurate records even in rapidly changing situations.


Moreover, these updated guidelines emphasize interoperability between different health information systems globally. With infectious diseases knowing no borders, it's crucial that data collected in one country can seamlessly integrate with global databases. By standardizing codes across different jurisdictions and promoting international collaboration, these updates facilitate more effective tracking and management of disease outbreaks worldwide.


Another important aspect of the modifications is enhancing data granularity. The updated guidelines encourage detailed reporting on various dimensions of a disease case-such as severity levels, transmission vectors, and demographic factors-providing richer datasets for epidemiological analysis. This enriched data is invaluable for researchers developing targeted interventions and policymakers crafting informed public health strategies.


Furthermore, training and support systems for healthcare professionals have been strengthened under these new guidelines. Recognizing that accurate coding depends on well-informed personnel, comprehensive educational programs have been established to ensure consistent understanding and application of the revised codes across diverse medical settings.


Overall, the modifications in reporting guidelines for emerging diseases signify a proactive approach towards managing infectious threats in our interconnected world. They reflect an understanding that timely access to precise information is crucial not only for immediate response efforts but also for long-term planning and prevention strategies.


By aligning coding practices with contemporary needs while fostering global cooperation and enhancing data richness, these updates represent a significant step forward in our collective ability to protect public health against current and future infectious challenges.

Key Changes and Additions to the Latest ICD-10-CM Code Set

Impact of Updates on Healthcare Providers and Coders

The landscape of medical billing and reimbursement is perpetually evolving, driven by updates in coding guidelines that aim to reflect advances in medical understanding and practices. Among these, the updates to infectious disease coding guidelines play a pivotal role, particularly as the global healthcare system grapples with emerging diseases and shifting epidemiological patterns. The impact of these updated guidelines on medical billing and reimbursement is profound, influencing how healthcare providers document services, how payers allocate funds, and ultimately how patients receive care.


Infectious disease coding is a critical component of the International Classification of Diseases (ICD) system, which standardizes codes for diagnosing and treating conditions across the globe. Recent updates to these guidelines have been necessitated by new infectious threats such as COVID-19, antimicrobial resistance challenges, and re-emerging diseases like tuberculosis. These changes aim to improve specificity in diagnosis coding, enhance tracking of disease prevalence, and facilitate better patient management.


One significant impact of updated infectious disease coding guidelines is on the precision of medical billing. Accurate coding ensures that healthcare providers are appropriately compensated for their services. Updated codes help avoid errors in billing that can lead to financial losses for healthcare facilities or claims denials from insurance companies. For instance, more detailed codes can differentiate between different strains or stages of an infection, ensuring that treatments are billed correctly according to their complexity.


The influence on reimbursement processes is equally notable. Payers rely heavily on accurate coding to determine coverage levels and payment amounts. With updated guidelines providing more precise descriptions of infectious diseases, insurance companies can make more informed decisions regarding reimbursements. This precision reduces disputes over claims and facilitates smoother transactions between providers and payers.


Moreover, these updates contribute significantly to public health data collection efforts. Enhanced accuracy in code reporting enables better tracking of infectious disease trends at both national and international levels. This data is crucial for public health officials when allocating resources during outbreaks or planning long-term interventions against endemic diseases.


For patients, the ripple effects of improved billing accuracy mean fewer surprises related to out-of-pocket expenses or denied claims due to incorrect coding. As a result, they experience less financial stress associated with navigating their healthcare journeys.


However, adapting to new coding requirements poses its own challenges for healthcare practitioners who must stay abreast of changes through continuous education and training initiatives. Additionally, electronic health record systems require regular updates to integrate new codes seamlessly into practice workflows without disrupting patient care delivery.


In conclusion, while updating infectious disease coding guidelines presents logistical hurdles for practitioners initially adjusting their documentation practices; the broader implications hold substantial benefits across the healthcare spectrum-from ensuring fair provider compensation through precise billing processes-to aiding insurers' decision-making capabilities-and enhancing overall population health monitoring efforts globally-all contributing toward a more efficient healthcare system responsive enough not only towards current but also future epidemiological challenges ahead.

Strategies for Staying Informed About Code Changes

In the rapidly evolving realm of healthcare, staying abreast of new guidelines and updates is a critical task for all professionals involved. For coders, this task is particularly pressing as they are responsible for translating complex medical information into standardized codes that are essential for patient care management, billing, and epidemiological tracking. The recent updates to infectious disease coding guidelines underscore the necessity for comprehensive training and access to resources that can help coders adapt swiftly and effectively.


Understanding infectious diseases has always been integral to public health, but in the wake of global events such as pandemics, its importance has been magnified. These updates aim to incorporate new scientific findings and ensure accurate representation of diseases in medical records. For coders, this means not only learning new codes but also understanding the nuances these changes bring about in clinical documentation.


Training sessions play a crucial role in equipping coders with the necessary knowledge and skills. These workshops or seminars often involve detailed explanations of new codes, case studies demonstrating their application, and discussions on best practices for ensuring accuracy. In some instances, virtual training platforms have become invaluable by providing flexible access to courses tailored specifically to these updates. This adaptability is crucial for coders who must juggle ongoing responsibilities while enhancing their expertise.


Moreover, access to resources like updated coding manuals, online databases, and professional forums cannot be overstated. Coding manuals serve as foundational texts that outline precisely how each condition should be documented according to the latest standards. Online databases provide an interactive platform where coders can search for specific diseases or conditions and see how they align with new guidelines. Professional forums offer a collaborative environment where coders can share insights, ask questions, and discuss challenges with peers across the globe.


Beyond traditional methods of learning and collaboration, technology-driven solutions are increasingly being utilized. Artificial intelligence tools that assist in code selection or verify accuracy against current standards are becoming more prevalent. These tools not only enhance efficiency but also reduce errors significantly by cross-referencing real-time data against updated guidelines.


The importance of these training programs and resources extends beyond mere compliance; they empower coders to contribute meaningfully to patient safety and care quality. By ensuring precise documentation of infectious diseases through accurate coding, healthcare systems can better track disease patterns, allocate resources effectively during outbreaks or epidemics, and support research efforts aimed at improving public health outcomes.


In conclusion, as infectious disease coding guidelines continue to evolve with advancements in medical science and changes in global health landscapes, it is imperative that coders receive robust training supported by comprehensive resources. Such initiatives not only enhance individual proficiency but also fortify the larger healthcare system's ability to respond adeptly to present challenges while anticipating future needs.

Challenges and Solutions in Adapting to New Codes

Implementing revised codes in the realm of infectious disease coding guidelines is a complex endeavor that presents both challenges and considerations. The healthcare industry relies heavily on precise coding to ensure accurate diagnosis, treatment, billing, and epidemiological tracking. As diseases evolve and new pathogens emerge, so too must our coding systems adapt to reflect these changes. However, updating these codes is not without its hurdles.


One primary challenge in implementing revised codes is ensuring comprehensive training for medical professionals. Coders, clinicians, and administrative staff need to be adept at using the updated guidelines to maintain accuracy and consistency across medical records. This requires extensive training programs that can be costly and time-consuming. Furthermore, there is often resistance to change within organizations; individuals accustomed to longstanding practices may find it difficult to transition smoothly to new systems.


Another significant challenge is the integration of updated codes into existing electronic health record (EHR) systems. EHR vendors must update their software solutions promptly to accommodate the new coding structures, which can lead to temporary disruptions in healthcare facilities' operations. Any delays or errors during this transition period can result in incorrect billing or gaps in patient care.


Moreover, consistent communication among stakeholders is crucial when updating infectious disease coding guidelines. This includes collaboration between governmental health agencies, professional societies, healthcare institutions, and insurance providers. Each entity plays a role in ensuring that the revisions are practical and beneficial for all parties involved. Miscommunication or lack of coordination can lead to discrepancies in how diseases are documented and reported.


In addition to these logistical challenges, there are ethical considerations as well. For instance, as more specific codes are developed for certain conditions or populations, there is a risk of stigmatization or privacy breaches if sensitive health information becomes too easily identifiable through coding patterns.


Despite these challenges, revising infectious disease coding guidelines also offers significant benefits that necessitate careful consideration during implementation. Enhanced specificity in codes allows for improved data collection and analysis at local, national, and global levels-a critical aspect of monitoring disease outbreaks and trends effectively.


Furthermore, updated codes facilitate better patient outcomes by enabling more tailored treatments based on precise diagnostic information. They also improve reimbursement accuracy from insurers since claims submitted with correct codes reduce instances of claim denials or audits due to inaccuracies.


In conclusion, while implementing revised infectious disease coding guidelines poses several challenges-ranging from training needs to system integration issues-the potential advantages highlight its importance within modern healthcare systems. By addressing these obstacles thoughtfully through collaboration among stakeholders and investment in education resources for medical personnel alongside technology upgrades; we stand poised not only enhance public health surveillance but also elevate standards care delivery efficiency overall across diverse clinical settings globally over time ahead ultimately benefiting society collectively long term future prospects alike today tomorrow beyond indefinitely evermore thereafter henceforth et cetera ad infinitum unequivocally indubitably incontestably perpetually eternally endemically perennially continually persistently incessantly unceasingly interminably inexorably permanently immutably steadfastly resolutely unwaveringly unswervingly indefatigably doggedly tenaciously staunchly steadfast unfaltering unflinching unyielding ironclad irrevocably irreversibly irrefragably inviolable unimpeachable unimpeachably infallibly incontrovertibly irrefutably indisputably undeniably assuredly conclusively decisively finally authoritatively convincingly persuasively compellingly compelling authoritative definitive conclusive categorical unequivocal explicit express positive certain clear sure firm solid sound substantiated confirmed corroborated verified validated attested authenticated certified guaranteed warranted pledged

American students learning how to make and roll sushi

Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences.[1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants.[2] Some learning is immediate, induced by a single event (e.g. being burned by a hot stove), but much skill and knowledge accumulate from repeated experiences.[3] The changes induced by learning often last a lifetime, and it is hard to distinguish learned material that seems to be "lost" from that which cannot be retrieved.[4]

Human learning starts at birth (it might even start before[5]) and continues until death as a consequence of ongoing interactions between people and their environment. The nature and processes involved in learning are studied in many established fields (including educational psychology, neuropsychology, experimental psychology, cognitive sciences, and pedagogy), as well as emerging fields of knowledge (e.g. with a shared interest in the topic of learning from safety events such as incidents/accidents,[6] or in collaborative learning health systems[7]). Research in such fields has led to the identification of various sorts of learning. For example, learning may occur as a result of habituation, or classical conditioning, operant conditioning or as a result of more complex activities such as play, seen only in relatively intelligent animals.[8][9] Learning may occur consciously or without conscious awareness. Learning that an aversive event cannot be avoided or escaped may result in a condition called learned helplessness.[10] There is evidence for human behavioral learning prenatally, in which habituation has been observed as early as 32 weeks into gestation, indicating that the central nervous system is sufficiently developed and primed for learning and memory to occur very early on in development.[11]

Play has been approached by several theorists as a form of learning. Children experiment with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's development, since they make meaning of their environment through playing educational games. For Vygotsky, however, play is the first form of learning language and communication, and the stage where a child begins to understand rules and symbols.[12] This has led to a view that learning in organisms is always related to semiosis,[13] and is often associated with representational systems/activity.[14]

Types

[edit]

There are various functional categorizations of memory which have developed. Some memory researchers distinguish memory based on the relationship between the stimuli involved (associative vs non-associative) or based to whether the content can be communicated through language (declarative/explicit vs procedural/implicit). Some of these categories can, in turn, be parsed into sub-types. For instance, declarative memory comprises both episodic and semantic memory.

Children learn to bike in the eighties in Czechoslovakia.

Non-associative learning

[edit]

Non-associative learning refers to "a relatively permanent change in the strength of response to a single stimulus due to repeated exposure to that stimulus."[15] This definition exempts the changes caused by sensory adaptation, fatigue, or injury.[16]

Non-associative learning can be divided into habituation and sensitization.

Habituation

[edit]

Habituation is an example of non-associative learning in which one or more components of an innate response (e.g., response probability, response duration) to a stimulus diminishes when the stimulus is repeated. Thus, habituation must be distinguished from extinction, which is an associative process. In operant extinction, for example, a response declines because it is no longer followed by a reward. An example of habituation can be seen in small song birds—if a stuffed owl (or similar predator) is put into the cage, the birds initially react to it as though it were a real predator. Soon the birds react less, showing habituation. If another stuffed owl is introduced (or the same one removed and re-introduced), the birds react to it again as though it were a predator, demonstrating that it is only a very specific stimulus that is habituated to (namely, one particular unmoving owl in one place). The habituation process is faster for stimuli that occur at a high rather than for stimuli that occur at a low rate as well as for the weak and strong stimuli, respectively.[17] Habituation has been shown in essentially every species of animal, as well as the sensitive plant Mimosa pudica[18] and the large protozoan Stentor coeruleus.[19] This concept acts in direct opposition to sensitization.[17]

Sensitization

[edit]

Sensitization is an example of non-associative learning in which the progressive amplification of a response follows repeated administrations of a stimulus.[20] This is based on the notion that a defensive reflex to a stimulus such as withdrawal or escape becomes stronger after the exposure to a different harmful or threatening stimulus.[21] An everyday example of this mechanism is the repeated tonic stimulation of peripheral nerves that occurs if a person rubs their arm continuously. After a while, this stimulation creates a warm sensation that can eventually turn painful. This pain results from a progressively amplified synaptic response of the peripheral nerves. This sends a warning that the stimulation is harmful.[22][clarification needed] Sensitization is thought to underlie both adaptive as well as maladaptive learning processes in the organism.[23][citation needed]

Active learning

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Active learning occurs when a person takes control of his/her learning experience. Since understanding information is the key aspect of learning, it is important for learners to recognize what they understand and what they do not. By doing so, they can monitor their own mastery of subjects. Active learning encourages learners to have an internal dialogue in which they verbalize understandings. This and other meta-cognitive strategies can be taught to a child over time. Studies within metacognition have proven the value in active learning, claiming that the learning is usually at a stronger level as a result.[24] In addition, learners have more incentive to learn when they have control over not only how they learn but also what they learn.[25] Active learning is a key characteristic of student-centered learning. Conversely, passive learning and direct instruction are characteristics of teacher-centered learning (or traditional education).

Associative learning

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Associative learning is the process by which a person or animal learns an association between two stimuli or events.[26] In classical conditioning, a previously neutral stimulus is repeatedly paired with a reflex-eliciting stimulus until eventually the neutral stimulus elicits a response on its own. In operant conditioning, a behavior that is reinforced or punished in the presence of a stimulus becomes more or less likely to occur in the presence of that stimulus.

Operant conditioning

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Operant conditioning is a way in which behavior can be shaped or modified according to the desires of the trainer or head individual. Operant conditioning uses the thought that living things seek pleasure and avoid pain, and that an animal or human can learn through receiving either reward or punishment at a specific time called trace conditioning. Trace conditioning is the small and ideal period of time between the subject performing the desired behavior, and receiving the positive reinforcement as a result of their performance. The reward needs to be given immediately after the completion of the wanted behavior.[27]

Operant conditioning is different from classical conditioning in that it shapes behavior not solely on bodily reflexes that occur naturally to a specific stimulus, but rather focuses on the shaping of wanted behavior that requires conscious thought, and ultimately requires learning.[28]

Punishment and reinforcement are the two principal ways in which operant conditioning occurs. Punishment is used to reduce unwanted behavior, and ultimately (from the learner's perspective) leads to avoidance of the punishment, not necessarily avoidance of the unwanted behavior. Punishment is not an appropriate way to increase wanted behavior for animals or humans. Punishment can be divided into two subcategories, positive punishment and negative punishment. Positive punishment is when an aversive aspect of life or thing is added to the subject, for this reason it is called positive punishment. For example, the parent spanking their child would be considered a positive punishment, because a spanking was added to the child. Negative punishment is considered the removal of something loved or desirable from the subject. For example, when a parent puts his child in time out, in reality, the child is losing the opportunity to be with friends, or to enjoy the freedom to do as he pleases. In this example, negative punishment is the removal of the child's desired rights to play with his friends etc.[29][30]

Reinforcement on the other hand is used to increase a wanted behavior either through negative reinforcement or positive reinforcement. Negative reinforcement is defined by removing an undesirable aspect of life, or thing. For example, a dog might learn to sit as the trainer scratches his ears, which ultimately is removing his itches (undesirable aspect). Positive reinforcement is defined by adding a desirable aspect of life or thing. For example, a dog might learn to sit if he receives a treat. In this example the treat was added to the dog's life.[29][30]

Classical conditioning

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The typical paradigm for classical conditioning involves repeatedly pairing an unconditioned stimulus (which unfailingly evokes a reflexive response) with another previously neutral stimulus (which does not normally evoke the response). Following conditioning, the response occurs both to the unconditioned stimulus and to the other, unrelated stimulus (now referred to as the "conditioned stimulus"). The response to the conditioned stimulus is termed a conditioned response. The classic example is Ivan Pavlov and his dogs.[21] Pavlov fed his dogs meat powder, which naturally made the dogs salivate—salivating is a reflexive response to the meat powder. Meat powder is the unconditioned stimulus (US) and the salivation is the unconditioned response (UR). Pavlov rang a bell before presenting the meat powder. The first time Pavlov rang the bell, the neutral stimulus, the dogs did not salivate, but once he put the meat powder in their mouths they began to salivate. After numerous pairings of bell and food, the dogs learned that the bell signaled that food was about to come, and began to salivate when they heard the bell. Once this occurred, the bell became the conditioned stimulus (CS) and the salivation to the bell became the conditioned response (CR). Classical conditioning has been demonstrated in many species. For example, it is seen in honeybees, in the proboscis extension reflex paradigm.[31] It was recently also demonstrated in garden pea plants.[32]

Another influential person in the world of classical conditioning is John B. Watson. Watson's work was very influential and paved the way for B.F. Skinner's radical behaviorism. Watson's behaviorism (and philosophy of science) stood in direct contrast to Freud and other accounts based largely on introspection. Watson's view was that the introspective method was too subjective and that we should limit the study of human development to directly observable behaviors. In 1913, Watson published the article "Psychology as the Behaviorist Views", in which he argued that laboratory studies should serve psychology best as a science. Watson's most famous, and controversial, experiment was "Little Albert", where he demonstrated how psychologists can account for the learning of emotion through classical conditioning principles.

Observational learning

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Observational learning is learning that occurs through observing the behavior of others. It is a form of social learning which takes various forms, based on various processes. In humans, this form of learning seems to not need reinforcement to occur, but instead, requires a social model such as a parent, sibling, friend, or teacher with surroundings.

Imprinting

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Imprinting is a kind of learning occurring at a particular life stage that is rapid and apparently independent of the consequences of behavior. In filial imprinting, young animals, particularly birds, form an association with another individual or in some cases, an object, that they respond to as they would to a parent. In 1935, the Austrian Zoologist Konrad Lorenz discovered that certain birds follow and form a bond if the object makes sounds.

Play

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Play generally describes behavior with no particular end in itself, but that improves performance in similar future situations. This is seen in a wide variety of vertebrates besides humans, but is mostly limited to mammals and birds. Cats are known to play with a ball of string when young, which gives them experience with catching prey. Besides inanimate objects, animals may play with other members of their own species or other animals, such as orcas playing with seals they have caught. Play involves a significant cost to animals, such as increased vulnerability to predators and the risk of injury and possibly infection. It also consumes energy, so there must be significant benefits associated with play for it to have evolved. Play is generally seen in younger animals, suggesting a link with learning. However, it may also have other benefits not associated directly with learning, for example improving physical fitness.

Play, as it pertains to humans as a form of learning is central to a child's learning and development. Through play, children learn social skills such as sharing and collaboration. Children develop emotional skills such as learning to deal with the emotion of anger, through play activities. As a form of learning, play also facilitates the development of thinking and language skills in children.[33]

There are five types of play:

  1. Sensorimotor play aka functional play, characterized by the repetition of an activity
  2. Roleplay occurs starting at the age of three
  3. Rule-based play where authoritative prescribed codes of conduct are primary
  4. Construction play involves experimentation and building
  5. Movement play aka physical play[33]

These five types of play are often intersecting. All types of play generate thinking and problem-solving skills in children. Children learn to think creatively when they learn through play.[34] Specific activities involved in each type of play change over time as humans progress through the lifespan. Play as a form of learning, can occur solitarily, or involve interacting with others.

Enculturation

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Enculturation is the process by which people learn values and behaviors that are appropriate or necessary in their surrounding culture.[35] Parents, other adults, and peers shape the individual's understanding of these values.[35] If successful, enculturation results in competence in the language, values, and rituals of the culture.[35] This is different from acculturation, where a person adopts the values and societal rules of a culture different from their native one.

Multiple examples of enculturation can be found cross-culturally. Collaborative practices in the Mazahua people have shown that participation in everyday interaction and later learning activities contributed to enculturation rooted in nonverbal social experience.[36] As the children participated in everyday activities, they learned the cultural significance of these interactions. The collaborative and helpful behaviors exhibited by Mexican and Mexican-heritage children is a cultural practice known as being "acomedido".[37] Chillihuani girls in Peru described themselves as weaving constantly, following behavior shown by the other adults.[38]

Episodic learning

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Episodic learning is a change in behavior that occurs as a result of an event.[39] For example, a fear of dogs that follows being bitten by a dog is episodic learning. Episodic learning is so named because events are recorded into episodic memory, which is one of the three forms of explicit learning and retrieval, along with perceptual memory and semantic memory.[40] Episodic memory remembers events and history that are embedded in experience and this is distinguished from semantic memory, which attempts to extract facts out of their experiential context[41] or – as some describe – a timeless organization of knowledge.[42] For instance, if a person remembers the Grand Canyon from a recent visit, it is an episodic memory. He would use semantic memory to answer someone who would ask him information such as where the Grand Canyon is. A study revealed that humans are very accurate in the recognition of episodic memory even without deliberate intention to memorize it.[43] This is said to indicate a very large storage capacity of the brain for things that people pay attention to.[43]

Multimedia learning

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Multimedia learning is where a person uses both auditory and visual stimuli to learn information.[44] This type of learning relies on dual-coding theory.[45]

E-learning and augmented learning

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Electronic learning or e-learning is computer-enhanced learning. A specific and always more diffused e-learning is mobile learning (m-learning), which uses different mobile telecommunication equipment, such as cellular phones.

When a learner interacts with the e-learning environment, it is called augmented learning. By adapting to the needs of individuals, the context-driven instruction can be dynamically tailored to the learner's natural environment. Augmented digital content may include text, images, video, audio (music and voice). By personalizing instruction, augmented learning has been shown to improve learning performance for a lifetime.[46] See also minimally invasive education.

Moore (1989)[47] purported that three core types of interaction are necessary for quality, effective online learning:

  • Learner–learner (i.e. communication between and among peers with or without the teacher present),
  • Learner–instructor (i.e. student-teacher communication), and
  • Learner–content (i.e. intellectually interacting with content that results in changes in learners' understanding, perceptions, and cognitive structures).

In his theory of transactional distance, Moore (1993)[48] contented that structure and interaction or dialogue bridge the gap in understanding and communication that is created by geographical distances (known as transactional distance).

Rote learning

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Rote learning is memorizing information so that it can be recalled by the learner exactly the way it was read or heard. The major technique used for rote learning is learning by repetition, based on the idea that a learner can recall the material exactly (but not its meaning) if the information is repeatedly processed. Rote learning is used in diverse areas, from mathematics to music to religion.

Meaningful learning

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Meaningful learning is the concept that learned knowledge (e.g., a fact) is fully understood to the extent that it relates to other knowledge. To this end, meaningful learning contrasts with rote learning in which information is acquired without regard to understanding. Meaningful learning, on the other hand, implies there is a comprehensive knowledge of the context of the facts learned.[49]

Evidence-based learning

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Evidence-based learning is the use of evidence from well designed scientific studies to accelerate learning. Evidence-based learning methods such as spaced repetition can increase the rate at which a student learns.[50]

Formal learning

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A depiction of the world's oldest continually operating university, the University of Bologna, Italy

Formal learning is a deliberate way attaining of knowledge, which takes place within a teacher-student environment, such as in a school system or work environment.[51][52] The term formal learning has nothing to do with the formality of the learning, but rather the way it is directed and organized. In formal learning, the learning or training departments set out the goals and objectives of the learning and oftentimes learners will be awarded with a diploma, or a type of formal recognition.[51][53]

Non-formal learning

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Non-formal learning is organized learning outside the formal learning system. For example, learning by coming together with people with similar interests and exchanging viewpoints, in clubs or in (international) youth organizations, and workshops. From the organizer's point of reference, non-formal learning does not always need a main objective or learning outcome. From the learner's point of view, non-formal learning, although not focused on outcomes, often results in an intentional learning opportunity.[54]

Informal learning

[edit]

Informal learning is less structured than "non-formal learning". It may occur through the experience of day-to-day situations (for example, one would learn to look ahead while walking because of the possible dangers inherent in not paying attention to where one is going). It is learning from life, during a meal at the table with parents, during play, and while exploring etc.. For the learner, informal learning is most often an experience of happenstance, and not a deliberately planned experience. Thus this does not require enrollment into any class. Unlike formal learning, informal learning typically does not lead to accreditation.[54] Informal learning begins to unfold as the learner ponders his or her situation. This type of learning does not require a professor of any kind, and learning outcomes are unforeseen following the learning experience.[55]

Informal learning is self-directed and because it focuses on day-to-day situations, the value of informal learning can be considered high. As a result, information retrieved from informal learning experiences will likely be applicable to daily life.[56] Children with informal learning can at times yield stronger support than subjects with formal learning in the topic of mathematics.[57] Daily life experiences take place in the workforce, family life, and any other situation that may arise during one's lifetime. Informal learning is voluntary from the learner's viewpoint, and may require making mistakes and learning from them. Informal learning allows the individual to discover coping strategies for difficult emotions that may arise while learning. From the learner's perspective, informal learning can become purposeful, because the learner chooses which rate is appropriate to learn and because this type of learning tends to take place within smaller groups or by oneself.[56]

Nonformal learning and combined approaches

[edit]

The educational system may use a combination of formal, informal, and nonformal learning methods. The UN and EU recognize these different forms of learning (cf. links below). In some schools, students can get points that count in the formal-learning systems if they get work done in informal-learning circuits. They may be given time to assist international youth workshops and training courses, on the condition they prepare, contribute, share, and can prove this offered valuable new insight, helped to acquire new skills, a place to get experience in organizing, teaching, etc.

To learn a skill, such as solving a Rubik's Cube quickly, several factors come into play at once:

  • Reading directions helps a player learn the patterns that solve the Rubik's Cube.
  • Practicing the moves repeatedly helps build "muscle memory" and speed.
  • Thinking critically about moves helps find shortcuts, which speeds future attempts.
  • Observing the Rubik's Cube's six colors help anchor solutions in the mind.
  • Revisiting the cube occasionally helps retain the skill.

Tangential learning

[edit]

Tangential learning is the process by which people self-educate if a topic is exposed to them in a context that they already enjoy. For example, after playing a music-based video game, some people may be motivated to learn how to play a real instrument, or after watching a TV show that references Faust and Lovecraft, some people may be inspired to read the original work.[58] Self-education can be improved with systematization. According to experts in natural learning, self-oriented learning training has proven an effective tool for assisting independent learners with the natural phases of learning.[59]

Extra Credits writer and game designer James Portnow was the first to suggest games as a potential venue for "tangential learning".[60] Mozelius et al.[61] points out that intrinsic integration of learning content seems to be a crucial design factor, and that games that include modules for further self-studies tend to present good results. The built-in encyclopedias in the Civilization games are presented as an example – by using these modules gamers can dig deeper for knowledge about historical events in the gameplay. The importance of rules that regulate learning modules and game experience is discussed by Moreno, C.,[62] in a case study about the mobile game Kiwaka. In this game, developed by Landka in collaboration with ESA and ESO, progress is rewarded with educational content, as opposed to traditional education games where learning activities are rewarded with gameplay.[63][64]

Dialogic learning

[edit]

Dialogic learning is a type of learning based on dialogue.

Incidental learning

[edit]

In incidental teaching learning is not planned by the instructor or the student, it occurs as a byproduct of another activity — an experience, observation, self-reflection, interaction, unique event (e.g. in response to incidents/accidents), or common routine task. This learning happens in addition to or apart from the instructor's plans and the student's expectations. An example of incidental teaching is when the instructor places a train set on top of a cabinet. If the child points or walks towards the cabinet, the instructor prompts the student to say "train". Once the student says "train", he gets access to the train set.

Here are some steps most commonly used in incidental teaching:[65]

  • An instructor will arrange the learning environment so that necessary materials are within the student's sight, but not within his reach, thus impacting his motivation to seek out those materials.
  • An instructor waits for the student to initiate engagement.
  • An instructor prompts the student to respond if needed.
  • An instructor allows access to an item/activity contingent on a correct response from the student.
  • The instructor fades out the prompting process over a period of time and subsequent trials.

Incidental learning is an occurrence that is not generally accounted for using the traditional methods of instructional objectives and outcomes assessment. This type of learning occurs in part as a product of social interaction and active involvement in both online and onsite courses. Research implies that some un-assessed aspects of onsite and online learning challenge the equivalency of education between the two modalities. Both onsite and online learning have distinct advantages with traditional on-campus students experiencing higher degrees of incidental learning in three times as many areas as online students. Additional research is called for to investigate the implications of these findings both conceptually and pedagogically.[66]

Domains

[edit]
Future school (1901 or 1910)

Benjamin Bloom has suggested three domains of learning in his taxonomy which are:

  • Cognitive: To recall, calculate, discuss, analyze, problem solve, etc.
  • Psychomotor: To dance, swim, ski, dive, drive a car, ride a bike, etc.
  • Affective: To like something or someone, love, appreciate, fear, hate, worship, etc.

These domains are not mutually exclusive. For example, in learning to play chess, the person must learn the rules (cognitive domain)—but must also learn how to set up the chess pieces and how to properly hold and move a chess piece (psychomotor). Furthermore, later in the game the person may even learn to love the game itself, value its applications in life, and appreciate its history (affective domain).[67]

Transfer

[edit]

Transfer of learning is the application of skill, knowledge or understanding to resolve a novel problem or situation that happens when certain conditions are fulfilled. Research indicates that learning transfer is infrequent; most common when "... cued, primed, and guided..."[68] and has sought to clarify what it is, and how it might be promoted through instruction.

Over the history of its discourse, various hypotheses and definitions have been advanced. First, it is speculated that different types of transfer exist, including: near transfer, the application of skill to solve a novel problem in a similar context; and far transfer, the application of skill to solve a novel problem presented in a different context.[69] Furthermore, Perkins and Salomon (1992) suggest that positive transfer in cases when learning supports novel problem solving, and negative transfer occurs when prior learning inhibits performance on highly correlated tasks, such as second or third-language learning.[70] Concepts of positive and negative transfer have a long history; researchers in the early 20th century described the possibility that "...habits or mental acts developed by a particular kind of training may inhibit rather than facilitate other mental activities".[71] Finally, Schwarz, Bransford and Sears (2005) have proposed that transferring knowledge into a situation may differ from transferring knowledge out to a situation as a means to reconcile findings that transfer may both be frequent and challenging to promote.[72]

A significant and long research history has also attempted to explicate the conditions under which transfer of learning might occur. Early research by Ruger, for example, found that the "level of attention", "attitudes", "method of attack" (or method for tackling a problem), a "search for new points of view", a "careful testing of hypothesis" and "generalization" were all valuable approaches for promoting transfer.[73] To encourage transfer through teaching, Perkins and Salomon recommend aligning ("hugging") instruction with practice and assessment, and "bridging", or encouraging learners to reflect on past experiences or make connections between prior knowledge and current content.[70]

Factors affecting learning

[edit]

Genetics

[edit]

Some aspects of intelligence are inherited genetically, so different learners to some degree have different abilities with regard to learning and speed of learning.[citation needed]

Socioeconomic and physical conditions

[edit]

Problems like malnutrition, fatigue, and poor physical health can slow learning, as can bad ventilation or poor lighting at home, and unhygienic living conditions.[74][75]

The design, quality, and setting of a learning space, such as a school or classroom, can each be critical to the success of a learning environment. Size, configuration, comfort—fresh air, temperature, light, acoustics, furniture—can all affect a student's learning. The tools used by both instructors and students directly affect how information is conveyed, from the display and writing surfaces (blackboards, markerboards, tack surfaces) to digital technologies. For example, if a room is too crowded, stress levels rise, student attention is reduced, and furniture arrangement is restricted. If furniture is incorrectly arranged, sightlines to the instructor or instructional material are limited and the ability to suit the learning or lesson style is restricted. Aesthetics can also play a role, for if student morale suffers, so does motivation to attend school.[76][77]

Psychological factors and teaching style

[edit]

Intrinsic motivation, such as a student's own intellectual curiosity or desire to experiment or explore, has been found to sustain learning more effectively than extrinsic motivations such as grades or parental requirements. Rote learning involves repetition in order to reinforce facts in memory, but has been criticized as ineffective and "drill and kill" since it kills intrinsic motivation. Alternatives to rote learning include active learning and meaningful learning.

The speed, accuracy, and retention, depend upon aptitude, attitude, interest, attention, energy level, and motivation of the students. Students who answer a question properly or give good results should be praised. This encouragement increases their ability and helps them produce better results. Certain attitudes, such as always finding fault in a student's answer or provoking or embarrassing the student in front of a class are counterproductive.[78][79][need quotation to verify]

Certain techniques can increase long-term retention:[80]

  • The spacing effect means that lessons or studying spaced out over time (spaced repetition) are better than cramming
  • Teaching material to other people
  • "Self-explaining" (paraphrasing material to oneself) rather than passive reading
  • Low-stakes quizzing

Epigenetic factors

[edit]

The underlying molecular basis of learning appears to be dynamic changes in gene expression occurring in brain neurons that are introduced by epigenetic mechanisms. Epigenetic regulation of gene expression involves, most notably, chemical modification of DNA or DNA-associated histone proteins. These chemical modifications can cause long-lasting changes in gene expression. Epigenetic mechanisms involved in learning include the methylation and demethylation of neuronal DNA as well as methylation, acetylation and deacetylation of neuronal histone proteins.

During learning, information processing in the brain involves induction of oxidative modification in neuronal DNA followed by the employment of DNA repair processes that introduce epigenetic alterations. In particular, the DNA repair processes of non-homologous end joining and base excision repair are employed in learning and memory formation.[81][82]

[edit]

The nervous system continues to develop during adulthood until brain death. For example:

  • physical exercise has neurobiological effects
  • the consumption of foods (or nutrients), obesity,[83] alterations of the microbiome, drinks, dietary supplements, recreational drugs and medications[84][85] may possibly also have effects on the development of the nervous system
  • various diseases, such as COVID-19, have effects on the development of the nervous system
    • For example, several genes have been identified as being associated with changes in brain structure over lifetime and are potential Alzheimer's disease therapy-targets.[86][87]
  • psychological events such as mental trauma and resilience-building
  • exposure to environmental pollution and toxins such as air pollution may have effects on the further development of the nervous system
  • other activities may also have effects on the development of the nervous system, such as lifelong learning, retraining, and types of media- and economic activities
  • broadly, brain aging

Adult learning vs children's learning

[edit]

Learning is often more efficient in children and takes longer or is more difficult with age. A study using neuroimaging identified rapid neurotransmitter GABA boosting as a major potential explanation-component for why that is.[88][89]

Children's brains contain more "silent synapses" that are inactive until recruited as part of neuroplasticity and flexible learning or memories.[90][91] Neuroplasticity is heightened during critical or sensitive periods of brain development, mainly referring to brain development during child development.[92]

However researchers, after subjecting late middle aged participants to university courses, suggest perceived age differences in learning may be a result of differences in time, support, environment, and attitudes, rather than inherent ability.[93]

What humans learn at the early stages, and what they learn to apply, sets humans on course for life or has a disproportional impact.[94] Adults usually have a higher capacity to select what they learn, to what extent and how. For example, children may learn the given subjects and topics of school curricula via classroom blackboard-transcription handwriting, instead of being able to choose specific topics/skills or jobs to learn and the styles of learning. For instance, children may not have developed consolidated interests, ethics, interest in purpose and meaningful activities, knowledge about real-world requirements and demands, and priorities.

In animal evolution

[edit]

Animals gain knowledge in two ways. First is learning—in which an animal gathers information about its environment and uses this information. For example, if an animal eats something that hurts its stomach, it learns not to eat that again. The second is innate knowledge that is genetically inherited. An example of this is when a horse is born and can immediately walk. The horse has not learned this behavior; it simply knows how to do it.[95] In some scenarios, innate knowledge is more beneficial than learned knowledge. However, in other scenarios the opposite is true—animals must learn certain behaviors when it is disadvantageous to have a specific innate behavior. In these situations, learning evolves in the species.

Costs and benefits of learned and innate knowledge

[edit]

In a changing environment, an animal must constantly gain new information to survive. However, in a stable environment, this same individual needs to gather the information it needs once, and then rely on it for the rest of its life. Therefore, different scenarios better suit either learning or innate knowledge. Essentially, the cost of obtaining certain knowledge versus the benefit of already having it determines whether an animal evolved to learn in a given situation, or whether it innately knew the information. If the cost of gaining the knowledge outweighs the benefit of having it, then the animal does not evolve to learn in this scenario—but instead, non-learning evolves. However, if the benefit of having certain information outweighs the cost of obtaining it, then the animal is far more likely to evolve to have to learn this information.[95]

Non-learning is more likely to evolve in two scenarios. If an environment is static and change does not or rarely occurs, then learning is simply unnecessary. Because there is no need for learning in this scenario—and because learning could prove disadvantageous due to the time it took to learn the information—non-learning evolves. Similarly, if an environment is in a constant state of change, learning is also disadvantageous, as anything learned is immediately irrelevant because of the changing environment.[95] The learned information no longer applies. Essentially, the animal would be just as successful if it took a guess as if it learned. In this situation, non-learning evolves. In fact, a study of Drosophila melanogaster showed that learning can actually lead to a decrease in productivity, possibly because egg-laying behaviors and decisions were impaired by interference from the memories gained from the newly learned materials or because of the cost of energy in learning.[96]

However, in environments where change occurs within an animal's lifetime but is not constant, learning is more likely to evolve. Learning is beneficial in these scenarios because an animal can adapt to the new situation, but can still apply the knowledge that it learns for a somewhat extended period of time. Therefore, learning increases the chances of success as opposed to guessing.[95] An example of this is seen in aquatic environments with landscapes subject to change. In these environments, learning is favored because the fish are predisposed to learn the specific spatial cues where they live.[97]

In plants

[edit]

In recent years, plant physiologists have examined the physiology of plant behavior and cognition. The concepts of learning and memory are relevant in identifying how plants respond to external cues, a behavior necessary for survival. Monica Gagliano, an Australian professor of evolutionary ecology, makes an argument for associative learning in the garden pea, Pisum sativum. The garden pea is not specific to a region, but rather grows in cooler, higher altitude climates. Gagliano and colleagues' 2016 paper aims to differentiate between innate phototropism behavior and learned behaviors.[32] Plants use light cues in various ways, such as to sustain their metabolic needs and to maintain their internal circadian rhythms. Circadian rhythms in plants are modulated by endogenous bioactive substances that encourage leaf-opening and leaf-closing and are the basis of nyctinastic behaviors.[98]

Gagliano and colleagues constructed a classical conditioning test in which pea seedlings were divided into two experimental categories and placed in Y-shaped tubes.[32] In a series of training sessions, the plants were exposed to light coming down different arms of the tube. In each case, there was a fan blowing lightly down the tube in either the same or opposite arm as the light. The unconditioned stimulus (US) was the predicted occurrence of light and the conditioned stimulus (CS) was the wind blowing by the fan. Previous experimentation shows that plants respond to light by bending and growing towards it through differential cell growth and division on one side of the plant stem mediated by auxin signaling pathways.[99]

During the testing phase of Gagliano's experiment, the pea seedlings were placed in different Y-pipes and exposed to the fan alone. Their direction of growth was subsequently recorded. The 'correct' response by the seedlings was deemed to be growing into the arm where the light was "predicted" from the previous day. The majority of plants in both experimental conditions grew in a direction consistent with the predicted location of light based on the position of the fan the previous day.[32] For example, if the seedling was trained with the fan and light coming down the same arm of the Y-pipe, the following day the seedling grew towards the fan in the absence of light cues despite the fan being placed in the opposite side of the Y-arm. Plants in the control group showed no preference to a particular arm of the Y-pipe. The percentage difference in population behavior observed between the control and experimental groups is meant to distinguish innate phototropism behavior from active associative learning.[32]

While the physiological mechanism of associative learning in plants is not known, Telewski et al. describes a hypothesis that describes photoreception as the basis of mechano-perception in plants.[100] One mechanism for mechano-perception in plants relies on MS ion channels and calcium channels. Mechanosensory proteins in cell lipid bilayers, known as MS ion channels, are activated once they are physically deformed in response to pressure or tension. Ca2+ permeable ion channels are "stretch-gated" and allow for the influx of osmolytes and calcium, a well-known second messenger, into the cell. This ion influx triggers a passive flow of water into the cell down its osmotic gradient, effectively increasing turgor pressure and causing the cell to depolarize.[100] Gagliano hypothesizes that the basis of associative learning in Pisum sativum is the coupling of mechanosensory and photosensory pathways and is mediated by auxin signaling pathways. The result is directional growth to maximize a plant's capture of sunlight.[32]

Gagliano et al. published another paper on habituation behaviors in the mimosa pudica plant whereby the innate behavior of the plant was diminished by repeated exposure to a stimulus.[18] There has been controversy around this paper and more generally around the topic of plant cognition. Charles Abrahmson, a psychologist and behavioral biologist, says that part of the issue of why scientists disagree about whether plants have the ability to learn is that researchers do not use a consistent definition of "learning" and "cognition".[101] Similarly, Michael Pollan, an author, and journalist, says in his piece The Intelligent Plant that researchers do not doubt Gagliano's data but rather her language, specifically her use of the term "learning" and "cognition" with respect to plants.[102] A direction for future research is testing whether circadian rhythms in plants modulate learning and behavior and surveying researchers' definitions of "cognition" and "learning".

Machine learning

[edit]
Robots can learn to cooperate.

Machine learning, a branch of artificial intelligence, concerns the construction and study of systems that can learn from data. For example, a machine learning system could be trained on email messages to learn to distinguish between spam and non-spam messages. Most of the Machine Learning models are based on probabilistic theories where each input (e.g. an image ) is associated with a probability to become the desired output.

Types

[edit]

Phases

[edit]

See also

[edit]
  • 21st century skills – Skills identified as being required for success in the 21st century
  • Anticipatory socialization – Process in which people take on the values of groups that they aspire to join
  • Epistemology – Philosophical study of knowledge
  • Implicit learning – in learning psychology
  • Instructional theory – Theory that offers explicit guidance on how to better help people learn and develop
  • Learning sciences – Critical theory of learning
  • Lifelong learning – Ongoing, voluntary, and self-motivated pursuit of knowledge
  • Living educational theory
  • Media psychology – Area of psychology
  • Subgoal labeling – Cognitive process

Information theory

[edit]
  • Algorithmic information theory – Subfield of information theory and computer science
  • Algorithmic probability – mathematical method of assigning a prior probability to a given observation
  • Bayesian inference – Method of statistical inference
  • Inductive logic programming – learning logic programs from data
  • Inductive probability – Determining the probability of future events based on past events
  • Information theory – Scientific study of digital information
  • Minimum description length – Model selection principle
  • Minimum message length – Formal information theory restatement of Occam's Razor
  • Occam's razor – Philosophical problem-solving principle
  • Solomonoff's theory of inductive inference – A mathematical theory
  • AIXI – Mathematical formalism for artificial general intelligence

Types of education

[edit]
  • Autodidacticism – Independent education without the guidance of teachers
  • Andragogy – Methods and principles in adult education
  • Pedagogy – Theory and practice of education

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Notes

[edit]
  • Mayer, R.E. (2001). Multimedia learning. New York: Cambridge University Press. ISBN 978-0-521-78749-9.
  • Paivio, A. (1971). Imagery and verbal processes. New York: Holt, Rinehart, and Winston. ISBN 978-0-03-085173-5.

Further reading

[edit]
  • Ulrich Boser (2019). Learn Better: Mastering the Skills for Success in Life, Business, and School, or How to Become an Expert in Just About Anything. Rodale Books. ISBN 978-0593135310.
[edit]
  • How People Learn: Brain, Mind, Experience, and School (expanded edition) published by the National Academies Press
  • Applying Science of Learning in Education: Infusing Psychological Science into the Curriculum published by the American Psychological Association

 

Overhead may be:

  • Overhead (business), the ongoing operating costs of running a business
  • Engineering overhead, ancillary design features required by a component of a device
    • Overhead (computing), ancillary computation required by an algorithm or program
    • Protocol overhead, additional bandwidth used by a communications protocol
    • Line code or encoding overhead, additional bandwidth required for physical line transmission
  • Overhead information, for telecommunication systems
  • File system overhead, storage or other consideration required by a file system that is not directly related to data. For example, in tape data storage, the separator between one file and the next is overhead.
  • Any physical object situated, or action occurring above:
    • Overhead line, for power transmission
    • Overhead cable, for signal transmission
    • Overhead projector, a display system
    • Overhead storage, for example overhead storage bins, racks, shelves, cabinets or track systems in aircraft, trains or buildings
  • Overhead cam, a mechanical device
  • Overhead join, in air traffic control
  • Overhead press, an upper-body weight training exercise in
  • Overhead crane or bridge crane, a type of crane sliding on two parallel rails

See also

[edit]
  • Overkill (disambiguation)